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Fugitive – Chapter 2 – A Hyper Scape Simon Romee short story


  Simon sighed as he entered the room he’d been appointed. It was, to sum up, spartan. A folding cot on one side, a desk that dropped down from the wall on the other, and a decidedly uncomfortable-looking stool that was bolted into the deck. Lucky I packed lightly, he thought, shrugging slightly as his … Continue reading

Simon – A Ubisoft Hyper Scape Short Story


Annoyingly, I wrote the story below before seeing Memory 1.2, which actually explains the Simon Romee back story differently. However, both have a similar them. Hopefully, despite the lore being incorrect, you’ll still enjoy this. Disappear Simon Romee leaned back in the autocab’s worn faux-leather seat, a bead of perspiration trickling down from his temple. … Continue reading

Hunter; Hunted – A Ghost Recon Breakpoint Comic


As a member of Ubisoft’s Delta Company, Special Activities Detachment, I’ve been writing short stories set in Tom Clancy’s Ghost Recon Breakpoint. The Special Activities Detachment is full of other creatives, including artists. I was utter gobsmacked when one of those artists asked if they could take my story Hunter; Hunted and turn it into … Continue reading

Mountaindale Press signs me for a new GameLit/LitRPG trilogy


I wrote my first LitRPG back in 2016. Not wanting to use stats too much, I kept them light and the action and character interaction. I went on to rapid release two other books i the series which became known as the Permadeath Series. Since then, I’ve been working on other projects such as my … Continue reading

Team Vector: Burn Notice – Chapter 3 – Control Point – A Tom Clancy’s The Division 2 short story


The rest of the night passed peacefully. We all managed to get some sleep and finished off the meal is started cooking before the last attack. It’s amazing what some good food does for you, your whole body feels good and your mental outlook chant for the better too. ‘How many more miles? I want … Continue reading

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