No matter now good looking the armour, no matter how historically accurate it is, or isn’t, armour just doesn’t work.
There are many examples of armour parting like paper as a sword or axe cuts across the wearer’s abdomen or back in a spray of blood and gore.
For years this used to vex me no end. What, I used to ask myself, was the point of paying so much money, spending so much time to craft it, and going to through the physical discomfort of wearing the damn stuff, if it was going to be as useless as a chocolate teapot.
Then, just recently, I had a revelation. The main characters in such films and series, as well as their followers are higher ranking characters than their opponents. Their critical hit scores are therefore much greater, and their weapons are endowed with magical powers (even if there is no mention or use of magic).
These guys and gals are basically rolling 20s every time, rolling max damage pretty much every time, whilst their opponents are low-level NPCs that have the save-rolling ability of someone who owns dice that only have the number 1 on them. Armour doesn’t work because the heroes – even in non-magical settings – have magical weapons of +50 Minion Killing. And, even when facing the super villain at the end, the sword transforms into a sword of +50 Super Villain Killing, with the super villain having a lesser sword of +25 Hero Wounding.
So, the next time you’re watching such a film and ranting at the uselessness of armour, just remember this article.